Las Vegas Golfweek Am Tour
Permanent Local
Rules
The
Rules of the USGA governs the play of Las Vegas Tour. Each tournament will have local rules
and conditions for competition, it is the players responsibility to review and
abide by all local rules on tournament days. An abbreviated version will be
distributed at each tournament.
Complete
text of Rules and Appendix 1 may be found in the Rules of Golf.
Unless
otherwise noted in the Rules of Golf, the penalty for breach of a Local Rule or
Condition is a two strokes penalty
SCORING
The GWAT LiveScoring
system is the official scorecard for every player for every tournament.
Any paper scorecard is simply a backup mechanism for verification purposes
only. It is incumbent upon every player to ensure their score is correct
in the LiveScoring system. If a player agrees to a LiveScoring final
submission with a lower score on a particular hole than the actual score
received, the player will be disqualified from the tournament. It’s
crucial that all players come to agreement BEFORE the electronic score is
submitted final. (For this reason alone, it’s imperative that if an
issue arises on the course and a settlement cannot be reached within the group,
a 2nd ball should be played). If a player believes a rules
infraction has occurred, the player must announce to the group that a rule may
have been broken AT THE MOMENT the incident occurred. Failure to do so at
the moment would result in the penalty not applied and the correct ruling may
not be made.
TIEBREAKERS
All 1st
place ties will go to sudden death playoff on the course, so long as the course
remains open, the course representative allows for play, and the amount of sunlight
allows for play. All other ties will be broken by a scorecard playoff.
- Back nine total
score
- Last 6
holes total score (#13-#18)
- Last 3 holes
total score (#16-#18)
- #1 Handicapped
Hole. If a tie remains after 4th tiebreaker, players will remain tied
and split any prize amounts.
BUNKERS
In the event that your
ball is in a bunker that is unplayable due to the condition of the bunker
(bunker washed away, limited sand, ball in footprint) and with approval from your
playing partners, the tour will allow you “Rake and Roll”. This
means that the player can lift the ball. Rake the trap to create a
“normal” bunker condition and then Roll the ball into the raked spot.
DROP ZONES
If a course has
designated drop zones, you may use them.
DISTANCE MEASURING
DEVICES
Rangefinders and GPS
units are permitted for tournament play assuming the units do not adjust for
slope and/or wind direction and speed. Any device that may be in question
can and will be inspected by Tour Officials.
ONE BALL RULE
The One
Ball rule is not in effect. However, players are encouraged
to use the same ball throughout the round.
Players
are required to mark their golf balls in a consistent
manner for the entire round and identify them to their playing partners.
Each time a ball brand, color, or model is changed, it will require identifying
the specifics of their new ball to all playing partners. To avoid
confusion, players are asked NOT to go back and forth multiple times in a
round.
CLOSE OF COMPETITION
The
competition is deemed to have closed when the trophy has been presented to the winner
or, in the absence of a prize ceremony, when the scores have been approved by
the Committee.
Permanent Pace of Play
Guidelines for Las Vegas
Golfweek Amateur
Tour
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2020 Tour Policy
Each
group will be expected to finish within 15 minutes of the group in front of
them. All groups will be timed for their completion times. The GWAT LiveScoring
system tracks player times on each hole. If a group finishes
their final hole, more than 15 minutes after the group in front of them and
beyond four hours and thirty minutes overall (absent a weather or other
official stoppage), a 2-stroke penalty will be applied to EACH member of the
group, no exceptions. Slow play will not be tolerated, consider
yourself warned on the first tee box.
Ready Golf defined
Our
goal is to play our round of golf in 4:30, and that means we need to play
Ready Golf. Ready Golf is simply defined as HIT WHEN READY. If you reach your
ball and are ready to hit, while other members of your group are not yet
prepared, then go ahead and hit. Keep in mind that while there are no
penalties under the Rules of Golf for violating order of play in Stroke
play. Course Rangers will have the ability to issue warnings to slow
groups. Pace Monitors in groups will have authority to encourage faster play
within groups.
TRIPLE BOGEY
The
maximum score on any hole is triple bogey. Players MUST pick
up their ball and help their group finish the hole as quickly as possible.
This does not apply to Championship Flight.
WAVE UP PAR 3s
If your group has not
removed the pin from the hole on ANY par 3 and a group is waiting on the tee
box, please wave them up.
CONTINUOUS PUTTING
All players are encouraged to
play ready golf and to finish their putting and not mark short putts.
Players should announce their intentions to finish and confirm their playing
partner’s acceptance.
MOVE QUICKLY
All players should play
ready golf and move quickly and diligently throughout the round.
WORK AS A TEAM
Rake bunkers for your
playing partners, help them look for lost balls, pick up clubs, play ready
golf, be positive. Be respectful – but play when ready.
CART PROTOCOL
DRIVERS of carts
should DROP OFF their partners, let them CHOOSE their
clubs (take extra ones if required), DRIVE to
their own balls, and then get READY to play. DRIVERS
should NOT wait for their partners to hit the shot and then drive to their
own balls to make their shots.
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